Description
Technical Artist 2, Electronic Arts - Tiburon, a Florida Corporation, Orlando, FL. Create and implement tools and workflows to assist various domain needs for production. Bridge the gap between art and software engineering, creating intuitive tools and systems on EA titles across a distributed production environment. Push technical innovation, supporting and elevating visual quality, and collaborating on EA future technical and artistic initiatives. Create workflows and content designs for mid/large features or domains, help define requirements or use-cases needed to execute on vision. Identify limitations in the current content management systems and collaborate on potential solutions. Collaborate with content creators to develop and support resolution. Assess, design, implement, and maintain art creation pipelines/workflows that meet product needs and effectively drive productivity for content creators across multiple titles. Leverage technologies, technical concepts to generate ideas to resolve problems and communicate with stakeholders. Collaborate as a point of contact for project Technical Art. Telecommuting permitted. (TA2-S-202-FL)
40 hrs/week, Mon-Fri, 8:30 a.m. - 5:30 p.m. EA offers benefits incl PTO, medical/dental/vision insurance & 401(k) to eligible E’ees. Certain roles eligible for bonus & equity
MINIMUM REQUIREMENTS:
Master's degree or foreign equivalent in Digital Art, Entertainment Technology, Interactive Media, Computer Science, Software Engineering, or in a related field and two (2) years of experience in a game production related role.
In the alternative, employer will accept a Bachelor’s degree or foreign equivalent in Digital Art, Entertainment Technology, Interactive Media, Computer Science, Software Engineering, or in a related field and five (5) years of progressive, post-bachelor’s experience in a game production related role.
Qualifying experience must include at least seven (7) of the following skills (which may be gained concurrently);
- 2D and 3D art packages (such as Maya, Photoshop, Houdini);
- Scripting and programming in Python, C#, or C++;
- 3D concepts including at least six (6) of the following; modeling, texturing, rendering, shading, lighting, rigging, skinning, dynamics, particle systems, and image manipulation techniques;
- Shader development (HLSL/Renderman) or, at least one visual language such as Maya Hypershade graphs
- Game engines such as Unreal, Unity, Frostbite;
- Game engine workflows, asset requirements, performance budgets and profiling;
- Build systems, asset conditioning/export pipelines;
- Revision control systems such as Git, Perforce, or Azure;
- Games production with at least one AAA title or mobile game.
Any suitable combination of education, training and experience is acceptable.
Up to 10% domestic travel possible based on business need.
To apply, please send resumes to eajobs@ea.com and reference job code TA2-S-202-FL to be considered.